July 17, 2026

As I already mentioned in my last post, I want to do things a bit differently. I called Cyclothone a car, driving or racing game most of the time but that feels a bit limiting somehow. The way I structured the work flow and devlogs felt limiting too.
That’s why I archived the old devlogs and want to start over. I want to keep things more open and let the game come to life on its own. Of course I have a concept in mind. Cyclothone will be fast, immersive and rhythmic, that’s for sure. The stories will be told through songs and the world will be made of paintings, drawings and all kinds of other materials. But it’s experimental and fluid and so is the process of making it.
Cyclothone combines gaming with art and music, it’s an attempt to something new. I want you to see it grow and become part of its world. So I hope you are with me on this journey! 🙂
