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Jellytied

    Short 3D platformer for PC

    Jellytied is a short video game composed of different submissions from people. Its development started during an interactive performance inspired by the concept of game jams. A station was set up at the Weserburg’s library in Bremen, where people could submit ideas for Jellytied – for example visuals, characters, gameplay or sound effects. During the game jam and the week afterwards, the ideas were put in the game.

    The soundtrack consists of a digital composition and the visual elements were painted with markers. Jellytied was developed with the game engine Godot.

    It is recomended to play the game with a controller.

    The event was part of the program from the Hochschule für Künste Bremen’s Meisterschüler*innen exhibition “what is that invisible thing your arm is resting on” at the Weserburg in Bremen. It took place on June 20 2025. My game Destilysion was part of the exhibition – the game jam was an additional event.

    Program poster: Virgil B/G Taylor

    2025

    Weserburg Museum für moderne Kunst

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